#include "RankScene.h"


bool RankScene::init()
{
	rankLayer = RankLayer::create();
	rankLayer->setPosition(CCPointZero);
	this->addChild(rankLayer);

	//this->schedule(schedule_selector(RankScene::update), 0.001f);
    
    return true;
}

void RankScene::update(float dt)
{
	
}